The Acolytes stand on a ledge on the middle level of a three level gallery. Along the ledge further ahead is a bunch of orks, pushing and shoving to get through a huge strange star-shaped grating. Above them, the gallery is corroded and old only a few man sized pipes and tubes jut out from under the ceiling all heavily rotted.
The acolytes engaged the horde at the grating and a long battle ensues but finally the last two orks lie scattered on the floor or drifting slowly around in space.
On the bottom level, orks are frantically sealing a huge, heavy door and fleeing from it. The acolytes notice a thumping as of heavy steps, and the door starts to glow red, and finally melts away.
The acolytes finds the best cover they can, as behind the door the looming shape of a dreadnought appears. The dreadnought lumbers through the lower gallery in pursue of the orks.
The acolytes climb up to a pipe in the upper gallery and sees a room at the end of the pipe where a corpse slowly rotates in the airless void. Hoax feels the presence of three warp entities but nothing is shown, and Kainen locates an area with heavy radiation close to the corpse. Kainen also notices that there is some power in the instrumentation on the wall. The corpse seems to be of a recent date and carries the uniform of the Imperial Navy.
The pipe continues ahead and reveals another room where many of the electronics and screens on the walls have power and and the artificial gravity is active.
The screens shows other parts of the hulk, notably a dais where a figure clad in power armour slay orks en masse with chainsword, hammer and the name of the Emperor.
The psyker is increasingly worried as the three ghosts follow him and are joined by two others.
A strange glow emits from further along the pipe where there is evidence of yet another room.
Just out of the room lies the severely reduced remains of an archmilitant; practically only the uniform and two ancient bolt guns remain. Tavares takes the bolter shot and James loots the guns.
The room is an odd spectacle. Here a huge stasis bubble preserves a frozen dramatic scene where a Commissar stands, pointing a gun at a ships Captain who lies prone on the floor. All but ignoring this spectacle, the acolytes spot a hallway from which combat is audible and push towards it.
The hallway ends in a gallery at the center of which, a dais is the current strong point for where a space marine fights a seemingly overwhelming tide of orcs.
The acolytes assist the marine in killing the last orks and the marine presents himself as Brother Marine Lothar Odd of the Salamanders.